![]() This is ideal for making subtle adjustments to the warmth, color or brightness of Corona Lights or light emitting materials, and can also be used for more extreme changes like turning day into night, all without re-rendering!Ĭorona Renderer 3, multiple looks from one render thanks to LightMix The Interactive LightMix lets you adjust color and intensity of light sources during or after rendering. When using denoising for a final render, you can blend between the raw render and the denoised version, to find just the right balance between cleaning up noise while preserving detail. The second type is NVIDIA GPU denoising, which runs on the GPU (compatible NVIDIA GPU required), can be much faster than High Quality but may introduce more blurring or artifacts, and can be used for Interactive Rendering as well as final renders. The first is High Quality denoising, which runs on the CPU, gives reliable and high quality results, but can take longer to run and can only be used on final renders. The example below shows the difference between a fully denoised image and one with no denoising, both rendered for 30 passes:ĭenoising comes in two flavors. Save up to 70% on your render times by using Denoising! This removes the need to wait for the render engine to clean up noise by calculating extra passes, and instead denoising intelligently detects and cleans up remaining noise. Now you can get near-instant feedback on how your image will look, while you adjust lighting, materials, objects, and in fact anything in the scene. Say goodbye to test renders thanks to Interactive Rendering (IR). Make yourself a cup of coffee, or tea, or grab a beer – this section lists all the major features of Corona Renderer 3 for Cinema 4D, focusing on what makes it different from other render engines – and that makes for one LONG article!
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